![]() ![]() ![]() ![]() The upcoming C9 will support VRR as well (and cut the ~21ms lag back to ~11ms), so you will have even less to hold against it as a "gaming" display (unless you really are a genuine crackhed superballleage propersonal musicplayer CS:GO master). For example, the LG C8 OLED I use as a PC monitor. For "multibox" play, Fullscreen is detrimental as the lag in switching between fullscreen clients is considerable.Yes, consumer grade displays featuring programmable hardware LUT (even 3DLUT) are now available at reasonable prices. The price includes what is mentioned above (HighDPI fail) as well as a laggy delay when using ALT-TAB to get out of Fullscreen and back to Windows. This comes with a slight performance increase if it works, as Windows elements take less memory if the game is 100% in focus, mostly realized as a boost to FPS. ![]() This does mean Windows doesn't give up any Video RAM and there's a slight performance hit to gameplay to pull this off.įullscreen mode is what the OP describes: Windows UI is not as accessible, and the Game UI takes center stage. Using ALT-TAB or mousing away from the game and using the taskbar still has a slight lag to it, but it's not huge. Windowed and Borderless modes are best for multitasking use while playing. It's a fix mostly for modern "High DPI" monitors that cause issues when Fullscreen Mode means driver crashes or redraw glitching (mouse moves 1/4 the way down the screen, but is clicking tray buttons in the bottom right instead of the map window your mouse arrow is actually hovering over). If you have a multiple monitor setup, that might happen depending on the screen layout.īorderless is still Windowed mode, it just means the Windows "chrome" including the boundaries, title bar and window control buttons (minimize, toggle and close) are gone. ![]()
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